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They are not correct, which is a downside of rendering in layers--parts of
the illumination have to be faked, requiring more artist time. The advantage
is that rendering time is MUCH less. I guess you have to find the right
balance between these two.
"Fabien Mosen" <fab### [at] skynet be> wrote in message
news:3BEE5467.FEF6D860@skynet.be...
> Mick Hazelgrove wrote:
> >
> > I've not tried this with pov but it is rapidly becomming the industry
> > standard method as it's faster and offers more control.
>
> And how can radiance calculations be correct, if you don't have
> lit/unlit areas ? That's the whole concept behind "global
> illumination", taking account of all interactions...
>
> Fabien.
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