POV-Ray : Newsgroups : povray.beta-test : Animated textures : Re: Animated textures Server Time
30 Jul 2024 12:20:37 EDT (-0400)
  Re: Animated textures  
From: Bob H 
Date: 11 Nov 2001 11:40:44
Message: <3beeaa0c@news.povray.org>
"Vampyrium" <cyb### [at] hotmailcom> wrote in message
news:3bea26bf@news.povray.org...
>
>   I made a macro that puts an image_map {} in the pigment statement and it
> changes the file name of the image so that I have animations as textures.
> The sequence has to follow filename000.xxx...filename001.xxx and so on. It
> works well apart from the fact that in each frame the image is not cleared
> from memory and after a few frames memory usage goes quite high,
especially
> if large image maps are used. I didnt test it in other situations but it
> should be the same.

In WinXP I get a slight increase (<4%) from the first frame to the second,
but from there on it remains the same.

Bob H.


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