POV-Ray : Newsgroups : povray.binaries.animations : uv_mapped isomaze : Re: uv_mapped isomaze Server Time
2 Nov 2024 15:24:05 EDT (-0400)
  Re: uv_mapped isomaze  
From: Mahalis
Date: 10 Nov 2001 14:09:05
Message: <3bed7b51$1@news.povray.org>
Plants? Those are plants? I thought they were.. well... I don't know what I
thought they were, but I didn't think of plants.

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--



news:s73dutkf0jk41h1i3nlqqkl5aiq05536bn@4ax.com...
> On Mon, 5 Nov 2001 14:56:40 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
> > "W?odzimierz ABX Skiba" <abx### [at] babilonorg> wrote in message
> > news:fcscuts80t4373m7gd006vdgqjn3thshli@4ax.com...
> > > her is maze from p.b.i with rotation of camera
> >
> > Making the camera move forward at the same time, would lok great, but
then
> > there's the problem of collision...
>
> It is very simple to find path with no plants on it but currently I just
have no
> time play with it. If there could be beta console version for wins I could
try
> it on fast machines. I have only PII 233.
>
> ABX
> --
> #declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb
1}}
> union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{
//ABX
>
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)
}
> contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient
1}}//POV35


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