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Oh, I see. Thanks. I'll try it.
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Batronyx" <bat### [at] alliancecablenet> wrote in message
news:3beb6cc2@news.povray.org...
> As far as I know VB 6.0 only does ActiveX DLLs. I know nothing of WinPOV's
GUI
> extension requirements so I couldn't say if this was feasible or not.
Meanwhile,
> you could create the color picker as a standalone app and add it to the
tools
> menu, transferring color data via the clipboard.
>
> Batronyx ^"^
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