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Timothy R. Cook <tim### [at] scifi-fantasycom> wrote:
: The task: cause a lens flare in a rendering without using a plug-in,
: and without using objects to simulate the parts of the flare.
Why? (Except for just the sake of achieving it, even it's extremely slow
and not very useful.)
It's like making a raytracer with the SDL of POV-Ray. It's slow and not
very useful. It may be fun, but not useful.
With the include files you get good-looking lensflares of all shapes and
colors easily and it's really fast to render. Not everything has to be
physically correct to look really good.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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