POV-Ray : Newsgroups : povray.general : Lens Flares? : Re: Lens Flares? Server Time
20 Nov 2024 04:19:14 EST (-0500)
  Re: Lens Flares?  
From: Nekar Xenos
Date: 7 Nov 2001 01:17:53
Message: <3be8d211@news.povray.org>
Strange, I was thinking of the same thing last week...

- Nekar
"Trevor Quayle" <Tin### [at] hotmailcom> wrote in message
news:3be880ba$2@news.povray.org...
> You found me out!  A while back I started to try to do this (one of many
> projects simmering on the back burner for me).  After a week of searching I
> finally found some values for a 35mm camera lens system and started working
> on it.  Last week I was playing a bit more with it and finally got the
> beginnings of successful 'real' lens flares.  Mind you it is quite a render,
> with 5 lenses (10 refracting/reflecting surfaces) you have to set the max
> trace level quite high to get anything workable with all those reflections
> and refractions (During the latest runs at it I was up to 5000 for
> max_trace_level).  More on that in the future when I get more time to play
> with it.
>
>
> -tgq
>
>
> "Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
> news:3BE87585.572DA5DB@scifi-fantasy.com...
> > Something to toy with using photons, perhaps?
> > The task: cause a lens flare in a rendering without using a plug-in,
> > and without using objects to simulate the parts of the flare.
> > Possibly involves building a lens to put in front of the camera...
> > --
> > Tim Cook
> > http://empyrean.scifi-fantasy.com
> >
> > -----BEGIN GEEK CODE BLOCK-----
> > Version: 3.12
> > GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> > N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> > PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> > D++(---) G(++) e*>++ h+ !r--- !y--
> > ------END GEEK CODE BLOCK------
>
>


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