POV-Ray : Newsgroups : povray.binaries.images : Radiosity and glass: utopia? : Re: Radiosity and glass: utopia? Server Time
17 Aug 2024 04:07:56 EDT (-0400)
  Re: Radiosity and glass: utopia?  
From: JRG
Date: 3 Nov 2001 06:29:07
Message: <3be3d503@news.povray.org>
Christoph Hormann wrote:

> Hmm, are those wood planks isosurfaces?

Yes, they are.

> Glass with radiosity can be quite slow, but 1d17h is not very extreme for
> such a scene.  I had a similar situation in my picture for the 10best
> cover image contest and it came near a halt (~30min per line) on my old K6
> when reaching the glass objects.  There were photons and a lot of
> isosurfaces too of course.

But it was a final render, not a simple test! :)
I have to say that with recursion_limit 1 things were a bit less slow, but
the unlit parts were completely black, so I had to raise it to 3.
Not to mention the fact that without the glass object the scene looked much
brighter (who knows why)...


> Something that would really help in such a situation would be a
> no_radiosity modifier for objects.  You could create a second bowl for
> radiosity with no_image, no_shadow and no_reflection and a simple material
> and use no_radiosity for the real bowl.

What about rendering the scene without the glass, saving radiosity data, and
reloading them later with always_sample off and with the glass objects
included? Would it look good? I have to try.

> The fruits look great, apart from the leftmost apple floating in the air
> of course.

<Cough>... :)

>  Is there subsurface scattering on the orange?

Nope. The scattering with that iso was really slow and didn't look that
good. But with radiosity it looks good anyway.

--
Jonathan.


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