This was just meant to be a test render. Then time passed and I began to
realize that radiosity (even with not-so-extreme settings) doesn't get on
with glass. How is it possible? Is there something in the code that says
"hey, a transparent object! Make a 100000-steps-for()-loop for every pixel
to make it slower. Only the patient ones will deserve it!"? Is there a way
to speed up radiosity indoor scenes (possibly with glass)?
I'm not a patient one, so I killed the render after 41 hours of agony.
--
Jonathan.
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