POV-Ray : Newsgroups : povray.general : Povray-DirectX-3DS : Re: Povray-DirectX-3DS Server Time
20 Nov 2024 04:33:28 EST (-0500)
  Re: Povray-DirectX-3DS  
From: Mahalis
Date: 2 Nov 2001 17:20:59
Message: <3be31c4b$1@news.povray.org>
Hmm. Doesn't 3dWin do .x export?

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"dja98" <dja### [at] docicacuk> wrote in message
news:3be26cba$1@news.povray.org...
> My own.
>
> I really want to convert a load of free 3ds models to .x format (I think)
> Thanks
>
> "Jim Kress" <kre### [at] kressworkscom> wrote in message
> news:3be1cb57@news.povray.org...
> > What DirectX app are you using to display these models?
> >
> > Jim
> >
> >
> >
>
>


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