POV-Ray : Newsgroups : povray.binaries.images : Motion_blur in PovRay 3.5 : Re: Motion_blur in PovRay 3.5 Server Time
17 Aug 2024 04:07:06 EDT (-0400)
  Re: Motion_blur in PovRay 3.5  
From: Gilles Tran
Date: 2 Nov 2001 15:30:16
Message: <3be30258$1@news.povray.org>


> I tried it. I'm not sure how high was my max_trace_level but space
> between single copies was very dark. Maybe problem was I used for them
> union and/or merge. I will try it and on Monday send to you result to
> compare with MegaPov's picture. Thank you very much

Here a small example (image below) :

#global_settings{max_trace_level 41}
background{rgb 1}
light_source {-z*10000 1 rotate x*25 rotate y*30}
#declare Propeller=sphere{0,0.5 translate y*0.5
 texture{
  pigment{
   gradient y
   poly_wave 0.5
   color_map{
    [0 rgbf <1,1,1,0.94>][0.95 rgbf <1,1,1,1>][1 rgbf <1,1,0.9,1>]
   }
  }
  finish{ambient 0 diffuse 0}
 }
 scale <0.5,5,0.1>
 rotate -y*15
}
#declare i=0;
#declare nc = 20; // number of copies
#declare maxr=30; // max angle of rotation
union{
    #while (i<nc)
        object{Propeller rotate z*maxr*((i/nc))}
        object{Propeller rotate z*i*maxr/nc rotate z*120}
        object{Propeller rotate z*i*maxr/nc rotate z*240}
        #declare i=i+1;
    #end
    difference{
     sphere{0,1}
     plane{z,0 inverse}
     texture{
      pigment{spiral1 1 color_map{[0.3 rgb 1][0.3 rgb 0]} scale <1,1,0.8>}
      finish{ambient 0 diffuse 1}
     }
      scale <0.8,0.8,1.5>
      translate z*0.3
    }
    rotate y*45
    translate z*10
}

G.
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