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"JRG" <jrg### [at] hotmail com> wrote in message news:3bdef0a3@news.povray.org...
> Great model!
> There's only one thing that bothers me: does your glass texture have
> variable reflection? Now it doesn't seem the case, and the reflections look
> a bit too *homogeneus*. I would try something like reflection {0.1, 1
> fresnel on falloff 3}. Try also different colors for reflection_max and
> reflection_min, I don't know how it will look, but it's worth trying IMO.
> Keep up the good work!
>
At the moment I like it that way because it hides the mess-up on the inside
;o>
When I've done the inside, I'll fix up the glass.
- Nekar
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