Thanks. The texture was
defined like this....
pigment { Copper }
finish { ambient .15 diffuse 1 reflection .15 }
normal { crackle .75 scale .5 octaves 6 omega 0.7 frequency 4 lambda 2
turbulence .5 }
--
C.J. - POV User
POV Ray Study Gallery
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoo com
F.Audet <flo### [at] sympatico ca> wrote in message
news:3BDC6727.A4EF5D4D@sympatico.ca...
>
>
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> > comments?
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> It works very well. I guess the P texturing is a normal_map.
> Any way, it looks good !
>
> Alex Pilot
>
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