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Well, I'm already using a friction parameter, even if it's quite low. I made
experiments with bigger values and in fact it looked more viscous.
--
Jonathan.
"Slime" <noo### [at] hotmailcom> ha scritto nel messaggio
news:3bdb3ac7$1@news.povray.org...
> here's a possible fix. How about this: when you're figuring out where a
> particle should go, and you realize that it's about to hit the floor, and
> its Y velocity is less than a certain threshold value, then you set its Y
> velocity to zero. Then, whenever you find a particle that is both resting
on
> the floor and has a Y velocity of zero, you multiply its X and Z
velocities
> by some constant less than 1. That will simulate friction, and may prevent
> droplets from rolling away really quickly.
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]
>
> "Jan Walzer" <jan### [at] lzernet> wrote in message
> news:3bdb302f@news.povray.org...
> > Hmm ... looks better every time ...
> > I'm wondering if there is a way to bring these small particles, that
> escaped
> > back to the mainstream ...
> >
> > I think small groups of particles are OK but if these groups get to
small
> > (maybe n<5) then they should tend to go back to the mainstream,
> > !OR maybe should create some new particles in THIS group with the
current
> > speed of THIS group (+ a small amount of jittering)
> >
> > dunno, if this can be implemented ... maybe its a bad idea at all, but
> that's
> > what I consider the most unrealistic
> >
> > but a good work so far .... looking forward ..
> >
> > --
> > Jan Walzer <jan### [at] lzernet>
> >
> >
>
>
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