|
![](/i/fill.gif) |
Oh poo. So I've just been working on this for nothing? :-)
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Bob H." <omn### [at] msn com> wrote in message
news:3bd88eea@news.povray.org...
> "Ruy" <ruy### [at] hipernet com br> wrote in message
> news:3bd88db9@news.povray.org...
> > "Mahalis" <don### [at] fakey com> escreveu na mensagem
> > news:3bd881f9@news.povray.org...
> > > I relocated the hole, as suggested by Ruy, and rendered with AA, area
> > lights
> > > and a white background. Better?
> >
> > My choice so far. I wish someone besides me (and, of course, Mahalis)
> would
> > _at least_ acknowledge this design...
>
> The process used to make them won't be able to put 3D objects into it.
Only
> embossed at best from what I understand. And where color is concerned
that
> would be enamel in flat pools inset into metal borders or outlines.
>
> Bob H.
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |