|
|
Forgive the weird subject of this posting, but that's as close as I get to
the origin of the problem.
I use a transparant difference to create a spherical shell. Visible through
this shell is a part of a transparant cyclinder. For some reason the rays
that pass through both objects end up with the wrong color.
The following code is a minimum example that exhibits this problem. It was
rendered with version 3.1g.watcom.win32 on Windows 95 SE.
Any ideas anybody? Am I right in the assumption that this is a bug, or am I
overlooking something obvious?
Berend Meijer
// **********************************************
// A nearly transparant vertical cyclinder ...
cylinder
{
<0,-1,0>, <0,0,0>, 0.5
pigment
{
color <1,1,1>
filter 0.8 // <-- This seems to be (part of) the problem
}
}
// ... with on top a nearly transparant spherical shell ...
difference
{
sphere
{
<0,0.5,0>, 0.5
}
sphere
{
<0,0.5,0>, 0.49
}
pigment
{
color <1,1,1>
filter 0.9
}
}
// ... against a white background
plane
{
<0,0,-1>, -2
pigment
{
color <1,1,1>
}
}
// **********************************************
light_source
{
<3,3,0>
color <1,1,1>
}
camera
{
location <0,1,-3>
look_at <0,0,0>
}
--
Post a reply to this message
|
|