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I'm working on a new scene- tell y'all about it when it's a bit further
along- and I was wondering if there's a way to simulate a crowd without
costing too much extra rendering time. The scene is at night, and only the
front of the crowd is going to be seen in any level of detail. I'm planning
to make the "people" ambient 0 diffuse 0, black, so form isn't really a
concern- I just want to give the impression of a cheering crowd. Can 3.5 do
this without sending rendering speed down the loo?
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//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
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