POV-Ray : Newsgroups : povray.binaries.animations : Kaliedoscope : Re: Kaliedoscope Server Time
20 Jul 2024 03:23:45 EDT (-0400)
  Re: Kaliedoscope  
From: Michael Yecchh
Date: 22 Oct 2001 16:55:30
Message: <3bd487c2@news.povray.org>
"Spock" <spo### [at] nospamcom> wrote in message
news:3bd42d85$1@news.povray.org...
> I ran into an old Kaleidoscope at a flea market yesterday.  Some
suggestions
> for your content (not your video format):
>
> 1. I think the real think uses three mirrors in an equilateral triangle.
My
> imagination tells me this would result in six "petals" instead of four.
>
> 2. As you roll the tube the pieces fall (randomly, sometimes catching on
> other pieces and defying gravity).  Any chance of introducing some virtual
> gravity in your model?
>
> 3. The best implementations used a combination of translucent bits
> (sometimes with internal refraction planes) and reflective bits (mirrors,
> fake diamonds, coloured foil, etc.).  Flashes of light are good.
>
> I intend all of the above only by way of suggestions to improve your
already
> excellent movie, not as criticism.  Thanks for posting.
>
> "Michael Yecchh" <som### [at] anywherecom> wrote in message
> news:3bd39f1d@news.povray.org...
> > This is a very raw attempt at an animation form one new to POV and
Moray.
> > My version is 35M and a bit large for the group's server! so I
compressed
> > with WinMediaEncoder.  I'm not too happy with the slow start and would
> like
> > to get it where it would loop smoothly.  Any suggestions?  Dealing with
> the
> > soundtrack makes it more difficult I think.
> >
> >
> >
> >
>

Thanks for the suggestions all of which are quite good.
This kaleidoscope is actually 3 mirrors.  It may be the way they are
positioned that makes it appear as 4 petals; I will experiment and see.
Individual rotation of pieces and artificial gravity might be accomplished
with inverse kinematics but I have research to do in this area before I can
implement.
r


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