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Nothing is wrong with light sources I was just trying to design pure
radiosity scenes... just for the fun of playing with new features and
bringing my Pentium II processor to a screeching halt. :)
--
Skip
Warp <war### [at] tag povray org> wrote in message news:3bd47087@news.povray.org...
> Skip Talbot <sta### [at] uiuc edu> wrote:
> : Just messing around with the radiosity settings. I tried to render for
=
> : radiosity as accurate as possible with no artifacts. Is there a way to
=
> : have the ambient cubes invisible but still project light on the rest of
=
> : the objects in the scene? Kind of like a conventional light source that
=
> : emits from an invisible point. The no_image modifier wipes out the =
> : object's influence on the scene in addition to the object.
>
> What's wrong in using light sources? They can give you a better result
> a lot faster.
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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