To follow up on this I posted two images in p.b.i showing how it would work.
In one image I used standard light attenuation, and in the second I have
added a black fog with the distance set the same as the attenuation distance
of the light sources, note that the light sources have a white sphere with a
high ambient value applied to them, so they do not fade as much as the red
spheres.
-tgq
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