POV-Ray : Newsgroups : povray.binaries.images : Birdbath : Re: Birdbath Server Time
17 Aug 2024 08:17:26 EDT (-0400)
  Re: Birdbath  
From: Mahalis
Date: 20 Oct 2001 16:02:59
Message: <3bd1d873$1@news.povray.org>
For the car headlights to be visible and to get the "glow" around the
streetlight, you would probably use scattering media, though in 3.1 that
would slow it down a lot. Another thing- if you do use scattering media make
sure all light sources have a fad_distance parameter.

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"25ct" <25c### [at] lineonenet> wrote in message news:3bd1bc83@news.povray.org...
>   Hi folks,
>
>                 haven't been around for a while, I've been glued to this
> scene and I guess it's my first serious try, (learnt a lot from doing this
> one).
>
>   Firstly, it's a 3.1 scene, but when I rendered it in 3.5 b6 it turned
out
> a lot darker than the 3.1 render, any idea's why?
>
>       Secondly, having said that, this is the 3.1 image.
>
>      A few questions if I may.
>
>  1)  How can I get a nice glow around the street lamp emanating downwards?
>
> 2)  I'd also like to get the headlights on the cars coming down the valley
> to 'beam'.
>       Any idea's?
>
> 3)  How do I get 'radial' to work? I tried it on the barrell but couldn't
> get it to work.
>      What am I missing here? Also, what can I use to put the 'bands' on
the
> barrell?
>      I believe that there are two (from memory)?
>
>     Anyway, hope you like it and comments are always welcome.
>
>     ~Steve~
>
>
>
>
>
>
>
>


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