POV-Ray : Newsgroups : povray.binaries.images : Advice on radiosity + blobs : Advice on radiosity + blobs Server Time
17 Aug 2024 08:21:50 EDT (-0400)
  Advice on radiosity + blobs  
From: Greg M  Johnson
Date: 20 Oct 2001 15:00:01
Message: <3bd1c9b1@news.povray.org>
Here is a scene with radiosity lighting (a series of high ambient
cylinders along the ceiling of the room.)

1) It's funny how "dark" these characters are.   I did not intentionally
attempt to portray African Americans here, but it's just funny how much
darker these are compared to what I would expect for ambient 1 for the
color I choose.
Q:  Is Megapov's radiosity routine inherently "darker" for blobs than
say spheres and other objects?

2) Not how the white teeth themselves are acting as a light source.
Q: Is there a way to turn this off?  I would have expected that I could
do so with ambient 0, which I am using, in the texture statement for the
teeth.

3) Yes the hands are hideous.  As Middle Aged Man would say, "I'm
working on it!"


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.