BTW, here's a tip to get smoother results:
You don't have to scale the bumps very small. Try to scale them very big
instead. I tried to render your example code with 50 samples. Then I scaled
the normal 100000 times bigger and now the blurring was much more smooth.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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