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"Slime" <noo### [at] hotmail com> wrote in message
news:3bd122dd$1@news.povray.org...
> OK, one more thing; I got better results with the following texture block,
> which removes the randomness of the whole thing:
>
> average texture_map {
> #declare S=seed(12465);
> #declare numiters = 255;
> #declare ix=0;
> #while (ix<pow(numiters,1/3)-1)
> #declare iy=0;
> #while (iy<pow(numiters,1/3)-1)
> #declare iz=0;
> #while (iz<pow(numiters,1/3)-1)
> [1
> pigment {color rgb 0}
> finish {diffuse 0 specular 0 ambient 0 reflection .8}
> normal {bumps .1 scale <.001,.001,.001>
> translate <.002*ix,.002*iy,.002*iz>}
> ]
> #declare iz=iz+1;
> #end
> #declare iy=iy+1;
> #end
> #declare ix=ix+1;
> #end
> }
> }
>
Yup, looks a lot better and ten times slower...
Now to add it to my car. Maybe it'll be finished before Christmas...
- Nekar
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