POV-Ray : Newsgroups : povray.binaries.images : The final word on blurred reflection : Re: The final word on blurred reflection Server Time
17 Aug 2024 08:18:23 EDT (-0400)
  Re: The final word on blurred reflection  
From: Nekar Xenos
Date: 20 Oct 2001 04:03:21
Message: <3bd12fc9@news.povray.org>
"Slime" <noo### [at] hotmailcom> wrote in message
news:3bd122dd$1@news.povray.org...
> OK, one more thing; I got better results with the following texture block,
> which removes the randomness of the whole thing:
>
>     average texture_map {
>       #declare S=seed(12465);
>       #declare numiters = 255;
>       #declare ix=0;
>       #while (ix<pow(numiters,1/3)-1)
>        #declare iy=0;
>        #while (iy<pow(numiters,1/3)-1)
>         #declare iz=0;
>         #while (iz<pow(numiters,1/3)-1)
>           [1
>             pigment {color rgb 0}
>             finish {diffuse 0 specular 0 ambient 0 reflection .8}
>             normal {bumps .1 scale <.001,.001,.001>
>                     translate <.002*ix,.002*iy,.002*iz>}
>           ]
>           #declare iz=iz+1;
>         #end
>          #declare iy=iy+1;
>   #end
>          #declare ix=ix+1;
>       #end
>     }
>   }
>

Yup, looks a lot better and ten times slower...

Now to add it to my car. Maybe it'll be finished before Christmas...

- Nekar


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