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Maybe your light source is coincident with a surface?
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Jonathan.
"Yadgar" <j.b### [at] ndh net> ha scritto nel messaggio
news:3BD06DA5.813D7190@ndh.net...
> Hi tracers!
>
> In order to smooth out the grainy appearance of the parlor walls' normal
> when hit by light at a low angle, I lowered its bump_size
> from 0.1 to 0.01, and in fact, it looks better in this respect now. But
> there is still the problem of the strangely vertically striated
> structure in the wall texture - the wall object isn't scaled at all, and
> even if it was so, I would have applied the texture only after scaling.
> I'm quite sure that the effect doesn't depend on the light source, using
> area_lights instead of ordinary point lights makes no difference. Any
> suggestions?
>
> See you in Khyberspace -
> http://www.geocities.com/electricafghan/index-e.html
> Afghanistan Chronicle: http://www.ndh.net/home/bleimann/
>
> Yadgar
>
> Now playing: Can't buy me Love, The Beatles
>
>
>
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