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I mean, it looks like that sphere is not reflecting those very objects (just
have a look to the wrong reflections of the checkered plane).
"JRG" <jrg### [at] hotmail com> ha scritto nel messaggio
news:3bd06096@news.povray.org...
> The objects have no_reflection and the sphere is reflecting a bigger
version
> of the scene with focal_blur? (does it make any sense?)
>
> --
> Jonathan.
>
> "Warp" <war### [at] tag povray org> ha scritto nel messaggio
> news:3bcfdd7a@news.povray.org...
> > I tried a different approach to blurred reflection. Didn't work
> extremely
> > well (which isn't a surprise knowing the algorithm...). Sorry for the
PNG,
> > but I didn't want JPG artifacts to destroy anything, and it isn't that
> big.
> >
> > Now you can start guessing how I did it. As you can see, I did not use
> > antialiasing (I deliberately rendered the image without antialiasing to
> show
> > that I did not use the antialiasing trick). And yes, I rendered it
> completely
> > with POV-Ray 3.5beta in one run (ie, I did not use any external
programs,
> just
> > POV-Ray and one single .pov file).
> > You can also watch for what is wrong in the reflection... Something
that
> > just cannot be corrected with this technique :)
> >
> >
>
>
> --------------------------------------------------------------------------
--
> ----
>
>
> >
> >
> > --
> > #macro N(D,I)#if(I<6)cylinder{M()#local
D[I]=div(D[I],104);M().5,2pigment{
> > rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro
M()<mod(D[I],13)-6,mod(div(D[I
> > ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> > 7382340,3358,3900569407,970,4254934330},0)}// -
Warp -
>
>
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