POV-Ray : Newsgroups : povray.binaries.images : Mangled UV coke cans (48kbu) : Re: Mangled UV coke cans (48kbu) Server Time
17 Aug 2024 08:21:41 EDT (-0400)
  Re: Mangled UV coke cans (48kbu)  
From: blessing
Date: 18 Oct 2001 19:35:51
Message: <3bcf6757@news.povray.org>
thats cool man, cool.


Gary

Alan Holding <man### [at] btopenworldcom> wrote in message
news:3bcf5efe@news.povray.org...
> Further to me talking to myself in povray.off-topic...
>
> With the image of the coke cans previously posted in this group, I'd
figured
> out how to use Steve Cox's UV Mapper to texture meshes which I could then
> import into POV and render.
>
> What I really wanted was to distort the mesh's geometry in another
program,
> but not destroy it's UV map in the process.
>
> I found a program called Anim8tor which can edit meshes (among other
things)
> and import and export Wavefront format objects, which are the type UV
Mapper
> understands.
>
> What I did:
>
> 1. Opened the coke can in UV Mapper and made a map (using a number of
> materials), then saved it out as a Wavefront file.
>
> 2. I imported that file into Anim8tor, messed it up using lots of
> 'modifiers', and exported it back out.
>
> 3. I then had to open up the modified mesh in UV Mapper because even
though
> Anim8tor had not messed up the UV co-ordinates, it had destroyed the
> material assignments of the UV map.  Once those were 'reset' I saved the
> object again, then used 3DWin to convert the Wavefront file to a POV 3.5
> include file.
>
> 4. I did steps 2-3 twice more, then made a POV scene to get the attached
> image, which also shows the original mesh (on the left).
>
> The results are a bit crude - it was a rush job, guvnor! - but I got what
I
> wanted.
>
> You can get Anim8tor here: www.anim8tor.com.
>
> Bye,
> Alan.
>
> --
> www.mp3.com/FeedingTheCats
> http://www.btinternet.com/~manhog/
>
>
>
>
>


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