"Skip Talbot" <sta### [at] uiuc edu> wrote in message
news:3bcf45d4@news.povray.org...
>
> Quite inspiring... I tried to do it myself. I used to very fine
Isosurface
> noise and rendered under the same anti-aliasing settings.
> --
> Skip
Very nice.
That's where I was going next, but the downfall of that is that you are
limited to creating objects with isosurfaces as opposed to just applying the
texture to any object.
-tgq
Post a reply to this message
|