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> want the color of a material to be, say, rgb 1, but the highlight to be
rgb
> <1,0,0>.
I'll take a crack at this.
texture {
pigment {color rgb 1}
}
texture {
pigment {color rgbt <1, 0, 0, 1>}
finish {phong 1 phong_size 40 metallic}
}
Would be better if phong and specular took a color like every other renderer
out there.
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