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"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3bcec198@news.povray.org...
> "Ben Chambers" <bdc### [at] hotmailcom> wrote in message
> news:3bce0910$1@news.povray.org...
> > Does anyone know how to control the color of a specular highlight? Ie,
I
> > want the color of a material to be, say, rgb 1, but the highlight to be
rgb
> > <1,0,0>. I've tried using light groups, but if I use a second light
source
> > of a different color for the highlight, then it affects the base color
of
> > the object as well.
> >
> > Any thoughts?
> >
>
> Sounds tricky, in that, as far as I can tell, you're trying to model very
> unrealistic behaviour...
So? And a reflective sphere really -does- float above a checkered plane? :)
Actually, I -would- just use reflection min and max to give my object a
colored tint, but that then depends on the surroundings for the color. I'd
rather have it based on the surrounding -lights- than the
surrounding -objects-.
...Chambers
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