POV-Ray : Newsgroups : povray.binaries.animations : Re: Flood of Blood (1.24 mb) : Re: Flood of Blood (1.24 mb) Server Time
20 Jul 2024 09:25:41 EDT (-0400)
  Re: Flood of Blood (1.24 mb)  
From: Nekar Xenos
Date: 18 Oct 2001 03:15:49
Message: <3bce81a5@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message news:3bcdbc8c@news.povray.org...
> Do you know a *fast* way to do that in POV SDL? As I said elsewhere, it
> would be really a simple implementation, but it would be *extremely* slow to
> compute with so many particles. I could consider to implement non persistent
> (sp?) particles to reduce the number of particles per frame though... any
> help?
>

I would just place a huge squashed blob just beneath the surface with a small
strength value. But that wouldn't be perfect...

- Nekar


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.282 / Virus Database: 150 - Release Date: 2001/09/25


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.