"JRG" <jrg### [at] hotmailcom> wrote in message news:3bcdbc8c@news.povray.org...
> Do you know a *fast* way to do that in POV SDL? As I said elsewhere, it
> would be really a simple implementation, but it would be *extremely* slow to
> compute with so many particles. I could consider to implement non persistent
> (sp?) particles to reduce the number of particles per frame though... any
> help?
>
I would just place a huge squashed blob just beneath the surface with a small
strength value. But that wouldn't be perfect...
- Nekar
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