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maybe try 'metallic' keyword.
-tgq
"Bob H." <omn### [at] msncom> wrote in message
news:3bce132c@news.povray.org...
> "Ben Chambers" <bdc### [at] hotmailcom> wrote in message
> news:3bce0910$1@news.povray.org...
> > Does anyone know how to control the color of a specular highlight? Ie,
I
> > want the color of a material to be, say, rgb 1, but the highlight to be
> rgb
> > <1,0,0>. I've tried using light groups, but if I use a second light
> source
> > of a different color for the highlight, then it affects the base color
of
> > the object as well.
> >
> > Any thoughts?
>
> Only way I know of is to put a underlayer texture which is highly specular
> and metallic (and red) with the upper layer being highlightless and
slightly
> transparent but not enough to show. Checking on it I could get a decent
red
> highlight using rgbt<1,1,1,0.01> for the top layer and specular 50 to 100
> for the bottom layer.
>
> Bob H.
>
>
>
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