POV-Ray : Newsgroups : povray.binaries.animations : Re: Flood of Blood (1.24 mb) : Re: Flood of Blood (1.24 mb) Server Time
20 Jul 2024 09:26:40 EDT (-0400)
  Re: Flood of Blood (1.24 mb)  
From: JRG
Date: 17 Oct 2001 14:30:39
Message: <3bcdce4f$1@news.povray.org>
Right. But I think this would slow things down...

--
Jonathan.
"Trevor Quayle" <Tin### [at] hotmailcom> ha scritto nel messaggio
news:3bcdcd96$1@news.povray.org...
> 3^3 -1 (cubes that share faces, edges and corners)
>
> -tgq
>
>
> "JRG" <jrg### [at] hotmailcom> wrote in message
> news:3bcdcbde@news.povray.org...
> > 26?
> >
> > --
> > Jonathan.
> > "Trevor Quayle" <Tin### [at] hotmailcom> ha scritto nel messaggio
> > news:3bcdc957$1@news.povray.org...
> > > Actually you should check the 26 cubes immediately surrounding the
cube
> in
> > > question as well, otherwise particles at the very edge of one cube
> > wouldn't
> > > be influenced by particles at the very edge of the next cube
> > >
> > > -tgq
> > >
> > >
> > > "Chris Jeppesen" <chr### [at] digiquillcom> wrote in message
> > > news:3bcdc15c$1@news.povray.org...
> > > > Well, the basic alogrithm is to find the closest neighboring
particle,
> > and
> > > > if it is within a certain distance, generate a force towards this
> > nearest
> > > > neighbor. The slow O(N^2) part is finding the nearest particle.
> > > >
> > > > What if you chopped up the space into cubes, and only looked for a
> > nearest
> > > > neighbor in the same cube? I assume that somewhere deep down in your
> > > > simulation is a 1-dimensional array representing the particles.
> > > >
> > > > Suppose you divided the space into 10x10x10 cubes, and had a
> > 4-dimensional
> > > > array Neighbors[10][10][10][N_PARTICLES]. When the physics loop
> starts,
> > > the
> > > > array is cleared. When each particle position is updated, calculate
> > which
> > > > cube it belongs in, say <4,5,6> and write that into
> Neighbors[4][5][6].
> > > Now
> > > > when it comes time to calculate, for each particle only check for
its
> > > > nearest neighbor in the same neighbor cube. This could reduce time
to
> > > > O(1000*(N/1000)^2).
> > > >
> > >
> > >
> > >
> >
> >
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.