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Do you know a *fast* way to do that in POV SDL? As I said elsewhere, it
would be really a simple implementation, but it would be *extremely* slow to
compute with so many particles. I could consider to implement non persistent
(sp?) particles to reduce the number of particles per frame though... any
help?
--
Jonathan.
"Chris Jeppesen" <chr### [at] digiquillcom> ha scritto nel messaggio
news:3bcdb821$1@news.povray.org...
> After staring at this animation for literally seconds, I finally realized
> what was missing: surface tension. there must be some way for a partile to
> know if it is connected to another one and if so, is attracted to it. This
> would prevent the tiny droplets from escaping like they do now.
>
> "JRG" <jrg### [at] hotmailcom> wrote in message
> news:3bcc6b2a@news.povray.org...
> > See same thread in p.b-i.
> > I know I can get better compression with divx, but the quality was
> *really*
> > poor. Is there anyone who can drive me through all those encoding
options?
> > TIA.
> >
> > --
> > Jonathan.
> >
> >
> >
> >
>
>
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