POV-Ray : Newsgroups : povray.programming : sampling points on surface : sampling points on surface Server Time
28 Jul 2024 12:22:29 EDT (-0400)
  sampling points on surface  
From: Mael
Date: 16 Oct 2001 09:52:25
Message: <3bcc3b99$1@news.povray.org>
after reading HW Jensen bssrdf paper (in case it'll be easy to code :) i
have a question : one part of the algorithm requires a monte carlo
integration with points lying on the surface around a point x0. So given a
float value d, we need a random point xi lying on the surface at distance d
of x0
anyone have an idea how such points can be found in a ray-tracer (we only
have a trace function) ?

M


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