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Or maybe even make BlobMan into an app that let you preview poses and export
include files...
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3bcb54f6@news.povray.org...
> I was dozing off when I was waken up by Tony[B]:
> > I was thinking, while using it (v4.2), that it still has a ways to go
> before
> > it's "aesthetic". Right now, it's kinda cartoony... and ugly at that.
Have
> > you looked a blobman face lately? Eech. Anyway, my point is that
everyone
> > should pitch in a bit and help make blobman better. Peter Houston hasn't
> > POVed in almost a year, and he can't do it all by himself. We need to
work
> > together to (among other things) refine the features of the face, and
give
> > the user greater control over them. More poses would also be nice. I'm
> > working on a "sitting at the computer" pose, and trying to animate it a
> bit.
> > That would also be great, libraries of movements for blobfolk. Any
takers?
>
> I think that the hard work has been done, i.e. creating blobman from
> scratch. I'm quite sure that making blobmen look better it's not that
hard:
> you just need to resize this component, translate a bit that one and so
on.
> It would be GREAT if we could have a series of good-looking blobmen and a
> library of predefined poses (just like in Poser).
>
> --
> Jonathan.
>
>
>
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