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![](/i/fill.gif) |
Getting closer. Have you tried your material with *solid* objects (not
meshes), just to see if it works the same way.
BTW it looks promising.
--
Jonathan.
"Gilles Tran" <tra### [at] inapg inra fr> ha scritto nel messaggio
news:3bcb486a@news.povray.org...
> Last one for now. Looks like the media-filled mesh object reacts to its
> environment (the hair object) in a strange way, but the places where there
> are no artifacts are pretty decent and the render time is acceptable.
Other
> tests are necessary of course. Possibly this could be useful on Poser
> characters seen from afar.
>
> Here the media used. The character was later scaled by 2.58.
> media{
> scattering {1, rgb 600*<253,202,177>/255 extinction 1}
> intervals 1
> samples 50
> method 3
> }
>
>
> G.
>
> --
>
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
>
>
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