Wow, great tricks you introduce here! I am going to take a closer look at
them and see if I can apply them in general to my isosurfaces cause they all
tend to render slower on Pov3.5... I admit, I'm not so skilled in math as I
would like to be.
Hugo
> optimization of the function gives us much faster rendering speed
> in some cases.
>
> Try following code.
>
> R. Suzuki
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