I tried this a few days ago and ran into the same problem with the eyes and
mouth. Anyone notice that the render of the face in the BSSRDF paper only
shows the lower part of the face? Makes you wonder...
This model was created using patches and I used these settings for the head.
texture {
pigment { color rgbf <.85, 0.7, 0.55, 1> }
finish
ambient 0
phong .2
phong_size 5
brilliance 1
reflection 0
}
}
interior { ior 1
media {
scattering {1, rgb <.85, 0.75, 0.6> extinction .5}
intervals 5
samples 10
method 3
jitter .1
}
}
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