POV-Ray : Newsgroups : povray.beta-test : Granite and noise gen 3 bug? : Re: Granite and noise gen 3 bug? Server Time
30 Jul 2024 16:23:30 EDT (-0400)
  Re: Granite and noise gen 3 bug?  
From: Warp
Date: 14 Oct 2001 13:04:53
Message: <3bc9c5b4@news.povray.org>
Somehow I have the feeling that the granite pattern was developed to use
the original noise generator function in such a way that it wouldn't suffer
from clamping (ie. the plateaus). However now that the new noise doesn't
suffer from the over-exaggeration problem, the values are too small for
the granite pattern, which hasn't been fixed for the new noise function.

  On the other hand, I don't know if it would be a good idea to "fix" the
granite pattern because it could then work wrongly with noise_generator 1.

  Perhaps it could be a good idea to make the granite pattern to use
noise_generator 1 by default (you could then change it in the usualy way
if you want it to use another generator).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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