|
|
Christoph Hormann <chr### [at] gmxde> wrote:
: But meanwhile officially sanctioned by the POV-Team (slope pattern)
: although this is still marked as experimental of course.
I think that uv-mapping can be considered another one.
I don't think there's anything wrong in a texture knowing the normal
vector of the object at the evaluation point. I can't think of any reason
why this would be a bad thing.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
|