POV-Ray : Newsgroups : povray.general : Dynamic Normals : Re: Dynamic Normals Server Time
20 Nov 2024 06:27:39 EST (-0500)
  Re: Dynamic Normals  
From: Warp
Date: 14 Oct 2001 06:49:40
Message: <3bc96dc3@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
: But meanwhile officially sanctioned by the POV-Team (slope pattern)
: although this is still marked as experimental of course.

  I think that uv-mapping can be considered another one.

  I don't think there's anything wrong in a texture knowing the normal
vector of the object at the evaluation point. I can't think of any reason
why this would be a bad thing.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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