"Yadgar" <j.b### [at] ndh net> wrote :
>
> After a series of system crashes, I'm back at my megalomaniac
> prehistoric colonist space ship project, still at the very first of 720
> habitation modules... now I added parlor lights to each of the module's
> 16 floors, resulting in 4 x 16 = 64 area light sources plus the point
> light of a nearby sun... and rendering speed got bogged down terribly!
You could write conditional statements to switch off area lights in
those modules that the camera is not close to. Putting area lights in each
module is a symptom of what I am talking about in a thread on
povray.general...
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