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Adrien Beau <adr### [at] free fr> wrote:
: I am not sure that if you convert 24-bit to greyscale
: you will get 16-bit precision : I would say 8-bit, but I'm
: not at all into this field, so I'm not sure at all.
  When you convert an image to b/w (and save it to a true-color 24-bit
format) you get exactly 256 different shades of gray. POV-Ray can only
create 256 heights from them.
  Using red+green as a 16-bit value for the height is a good idea, but not
very practical. No image editing programs support that, so you just can't
create them. AFAIK there are only two widespread programs which support
this: POV-Ray and fracting. This isn't enough because neither is an image
editing program.
  Nowadays this red+green idea is also obsolete because we can use a 16-bit
b/w PNG to achieve the same thing, and this is a lot more supported (besides
being a lot more logical).
: I'm a bit confused about the issue of B&W conversion. Are you
: sure you will have more than 8-bit precision in that case?
  Yes. You get approximately 3 times more accuracy.
  There's a big difference between converting an image first to b/w and
then feeding the result to POV-Ray and feeding the original color image
and letting POV-Ray do the b/w conversion. The difference is that when
you do the b/w conversion yourself and save to an image format, you are
actually *clamping* the fraction values from the result, thus destroying
accuracy.
  Suppose that a simple average is used to make the b/w-conversion. This
table shows what I mean:
Original     B/W value               What actually gets
rgb values   (which pov could use)   written to an image file
----------   ---------------------   ------------------------
0,0,0        0                       0
1,0,0        1/3                     0
1,1,0        2/3                     1
1,1,1        1                       1
2,1,1        4/3                     1
2,2,1        5/3                     2
2,2,2        2                       2
etc.
(Note that the order of the example rgb values above doesn't matter.)
  If we let POV-Ray do the b/w-conversion, then it can use 3 times more
accuracy than if we save to b/w-converted image to a file and give that
to POV-Ray.
-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -
 
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