|
![](/i/fill.gif) |
I just made a little macro that lets you specify eye location, angle, lids
on/off, and lid angle. Any suggestions? I think the iris texture could
definitely use some improvement but am not exactly sure how to go about it.
Comments, questions and criticism are all welcome.
--
camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
finish{ambient 1}} #declare c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}} merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}} #end
//Mahalis
Post a reply to this message
Attachments:
Download 'eye.png' (16 KB)
Preview of image 'eye.png'
![eye.png](/povray.binaries.images/attachment/%3C3bc73d53%40news.povray.org%3E/eye.png?preview=1)
|
![](/i/fill.gif) |