> My render uses double_illuminate. That's the only way I got the candle to
> brighten up along the sides. diffuse 0.5 and double_illuminate. no_shadow
is
> not right... it's supposed to cast shadows! I also used light fading...
I use two copys of the object, one with double_illuminate and no shadow and
one with a transparent texture and light attenuation(that's what I wanted to
say with light_fading)
Render time is only a few seconds.
> > Here is what I got when I tried to do so. It dosnt look as good as with
> > scattering media but what do you think?
>
> Pretty good actually. At least you added a flame. ^_^
>
>
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