POV-Ray : Newsgroups : povray.binaries.images : Faking BSSRDF with BRDF... [7.45kbu] : Re: Faking BSSRDF with BRDF... [7.45kbu] Server Time
17 Aug 2024 12:20:46 EDT (-0400)
  Re: Faking BSSRDF with BRDF... [7.45kbu]  
From: JRG
Date: 11 Oct 2001 16:27:09
Message: <3bc6009d@news.povray.org>
To me, Pov scattering makes its work quite well. Inspired by your scene I'm
rendering my own try ATM. I'm gonna post it when it's ready.

--
Jonathan.
"Tony[B]" <ben### [at] catholicorg> ha scritto nel messaggio
news:3bc5e71d@news.povray.org...
> Brazil's subsurface scattering really has me drooling. I wish POV could do
> that. Tell me someone has plans to extend POV to do BSSRDF... please! My
> current method using scattering media involves wild guessing and random
> strokes of luck at best. This is not something that will work consistently
> or predictably. It took me many hours and dozens of tests to get this.
Model
> of the candle and the wick done in sPatch, rendered using POV 3.5b6, with
> radiosity and 1 area_light in 1h 24m 6s. Please let me know what you
think.
> Enjoy.
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.