Of course. But I heard somewhere that POV 4.0 will include a more physically
based version of reflection blur. Id est: you define some properties of a
surface and you get blurred reflections just because of those properties.
--
Jonathan.
"Slime" <noo### [at] hotmailcom> ha scritto nel messaggio
news:3bc4f11d$1@news.povray.org...
> "roughness" only affects specular highlights, I believe.
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]
>
> "JRG" <jrg### [at] hotmailcom> wrote in message
> news:3bc4baf3@news.povray.org...
> >
> > "Ron Parker" <ron### [at] povrayorg> ha scritto nel messaggio
> > news:slr### [at] fwicom...
> > > It's not done at all in 3.5. We're hoping to eventually come up with
a
> > > better, more flexible solution and we don't want to try to support the
> old
> > > limited syntax when we do.
> >
> > Something like:
> > [...]
> > roughness 0.05
> > [...]
> >
> > Oh oh! Reflection blur! And I didn't even ask for it!
> > ?
> >
> > --
> > Jonathan.
> >
> >
> >
>
>
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