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However, real teardrops do not have a point, in reality they are spherical
(or rather elliptical or egg shaped as distorted by gravity/friction)
-tgq
"Ken" <tyl### [at] pacbell net> wrote in message
news:3BC5A9C5.EC626280@pacbell.net...
>
>
> Dancing Bear wrote:
> >
> > I'm not a total newbie but for some reason having a bugger of a time
> > creating teardrops that look realistic
> > or don't have cut lines in them... Have tried unions, blob objects and
short
> > of defining every point in a mesh
> > not having a lot of luck. Anyone have an idea how to do realistic
looking
> > teardrops?
>
> #declare Teardrop =
>
> quartic{ <
> 0, 0, 0, 0, 0, 0, 0, 0, 0, -4, 0, 0, 0, 0, 0,
> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -4, 0, 0, 0, 0,
> -1, 2, 0, -2, 1> }
>
> or maybe
>
> #declare Teardrop =
>
> merge{
> sphere{0,1.5 scale<1,.65,1>} cone{y*.4,1.37,y*3.1,0}
> translate y*-.6375 scale<.425,.5259,.425>pigment{rgbf .99}}
>
>
> --
> Ken Tyler
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