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hi warp,
here's the quote:
*****
This 2gb limit is kinda scary when you consider that we have already seen
at least one POV image that uses more than half of that ... for users of
consumer Microsoft OS's, once scenes start hitting 2gb, no amount of RAM
will help the problem (POV will just fail with a memory allocation error).
*****
came from my hardware post down a few. now that i reread it, maybe
i misinterpretted it... i think this quote is saying 2GB is a hardcore
limit,
virtual memory or otherwise, due simply to the limitations of 32-bit
architecture.
thanks, miker
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3bc567d2@news.povray.org...
> MR <a### [at] bnet> wrote:
> : what
> : i've heard is that if the memory it needs to do a render is exceeded,
> : the render will crash.
>
> Where have you heard this? I have never had a crash due to running out
> of memory.
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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