"Warp" <war### [at] tagpovrayorg> wrote in message news:3bc49ba9@news.povray.org...
> JRG <jrg### [at] hotmailcom> wrote:
> : I noticed you did not use any specular higlights in your glass textures. Are
> : you doing so because specular highlights do not exist in RL and you are
> : leaving the work to real reflections?
>
> Specular highlights are a method to simulate a physical phenomenon which
> happens in reality. It's very difficult to simulate this phenomenon by using
> just reflection (you need *at least* blurred reflection and probably something
> more).
>
Talking about specular highlights, I was considering removing them from my car
and simulate it with an area light and/or looks_like. Would this work?
- Nekar
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