POV-Ray : Newsgroups : povray.binaries.images : Problem with smooth heightfield : Re: Problem with smooth heightfield Server Time
17 Aug 2024 18:23:26 EDT (-0400)
  Re: Problem with smooth heightfield  
From: JRG
Date: 10 Oct 2001 17:13:43
Message: <3bc4ba07$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> ha scritto nel messaggio
news:3BC4B5EE.2E13A371@gmx.de...
> I know, but it's quite problematic, things have grown over the years and
> the structure of the program quite difficult to handle (in fact
> *structure* is seriously missing :-).

:-(

> I'm considering starting new from scratch, before i would like to release
> an experimental version of the current state, but there are serious
> problems with things becoming very slow after some time of use.  If i for
> example apply a filter 100 times it's getting slower and slower and i
> can't find the reason...

I lost you here... I know NOTHING about programming and similia so forgive
me if I say something silly: I always thought to h-f  utilities as image
processors which, through a series of fractal (or not) algorithms, alter (or
create from scratch) a bitmap in order to get a grayscale image usable in
POV. Once you apply a filter, you've got a new bitmap ready for other
filtering processes. No matter how many times you apply one or more filters,
every time the h-f utility treats the bitmap as if *it were the first time
it saw it*. Please tell me if I'm wrong.

--
Jonathan
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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